DESIGN AND IMPLEMENTATION OF A VIRTUAL E-LEARNING SYSTEM

  • Type: Project
  • Department: Computer Science
  • Project ID: CPU0824
  • Access Fee: ₦5,000 ($14)
  • Chapters: 5 Chapters
  • Pages: 50 Pages
  • Methodology: Nil
  • Reference: YES
  • Format: Microsoft Word
  • Views: 2.2K
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DESIGN AND IMPLEMENTATION OF E-LEARNING SYSTEM
CHAPTER ONE

1.0 INTRODUCTION
E-learning refers to the use of various kinds of electronic media and information and communication technologies (ICT) in education. E-learning is an inclusive terminology that encompasses all forms of educational technology that electronically or technologically support learning and teaching. Depending on whether a particular aspect, component or delivery method is given emphasis, elearning may be termed technology-enhanced learning (TEL), computer-based training (CBT), internet-based training (IBT), web-based training (WBT), online education, virtual education, or digital educational collaboration.
E-learning includes numerous types of media that deliver text, audio, images, animation, and streaming video, and includes technology applications and processes such as audio or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local intranet/extranet and web-based learning. Information and communication systems, whether free-standing or based on either local networks or the Internet in networked learning, underlay many e-learning processes.  
E-learning can occur in or out of the classroom. It can be self-paced, asynchronous learning or may be instructor-led, synchronous learning. E-learning is suited to distance learning and flexible learning, but it can also be used in conjunction with face-to-face teaching, in which case the term blended learning is commonly used.
It is commonly thought that new technologies make a big difference in education. Many proponents of e-learning believe that everyone must be equipped with basic knowledge of technology, as well as use it as a medium to reach educational goal.
1.1 Background of study
E-learning is an inclusive terminology for all forms of educational technology that electronically or technologically support learning and teaching. Bernard Luskin advocates that the "e" should be interpreted to mean "exciting, energetic, enthusiastic, emotional, extended, excellent, and educational" in addition to "electronic." This broad interpretation focuses on new applications and developments, and also brings learning and mediapsychology into consideration.  
The worldwide e-learning industry was estimated to be over $48 billion in 2000 according to conservative estimates. Developments in internet and multimedia technologies are the basic enabler of e-learning, with consulting, content, technologies, services and support being identified as the five key sectors of the e-learning industry. Informationandcommunicationtechnologies (ICT) are used extensively by young people.  
E-learning has given people in college accessibility to data, wherever one looks data of e-learning is there, there are many different sometimes mobile devices as well as their many ways that these benefit people around the globe anytime, anywhere access to data. This can improve interactions between students and their instructors for their classes, this can allow students with tools which they can use for different purposes and use independently supports problem base actions. There are also ways that it can deter people from actually learning as pointed out, it may make it easier to chat taking someone away from learning and into talking to someone through Face book it also gives them the ability to cheat through online test and quizzes having the ability to look for the answer using Google it always a possibility. This also can give tech-savvy students an advantage over non-technical students. Over all e-learning through technology will most likely be seen more and more in today’s college environment. Approaches to e-learning require a focus on students providing them with tools to support their shared activities and problem based activities
1.2 Statement of the study
Student in tertiary institution suffers a lot of setback in external exams due to the type of teaching system which they receive.  They don’t have access to the internet and lack knowledge of what is obtainable in the society.
1.3 Aims and objectives  
To facilitate the development of information technology
To reveal the use and technology of wireless network to the user.
To provide alternative way of attaining education  
To implement a system which reduce examination mal- practice
1.4 Significance of the study
E-learning provides benefit for the organizations and individuals involved it reduces the cost of learning, examination and result processing institutions, it create access thereby enables people from any part of the world to be educated  E-learning also functions in improving standard of education which Helps to eliminate inadequate like examination malpractice .
1.5 Scope of the study
Design and implementation of e- learning (A case study of computer Science and information and technology, caritas university Enugu), this project is a tutorial and design with VB.
1.6 Limitation of the study
The rate of technology is moving at rapid speed and not everybody Understand how some of the tools used for this education process are used. Some people find it difficult to afford this form of learning and measurement, especially towards the cost of accessing the internet.
1.7 Definition of the terms
E-learning conducted with various kinds of electronic media, especially via the internet.
ICT-Information communication technologies are mostly used by young people.
TEL- Technology enhance learning
IBT-Internet based training
VLE-Visual learning environment

DESIGN AND IMPLEMENTATION OF A VIRTUAL E-LEARNING SYSTEM
For more Info, call us on
+234 8130 686 500
or
+234 8093 423 853

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  • Type: Project
  • Department: Computer Science
  • Project ID: CPU0824
  • Access Fee: ₦5,000 ($14)
  • Chapters: 5 Chapters
  • Pages: 50 Pages
  • Methodology: Nil
  • Reference: YES
  • Format: Microsoft Word
  • Views: 2.2K
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    Details

    Type Project
    Department Computer Science
    Project ID CPU0824
    Fee ₦5,000 ($14)
    Chapters 5 Chapters
    No of Pages 50 Pages
    Methodology Nil
    Reference YES
    Format Microsoft Word

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